Tag: take-two interactive

GTA Online New Details: Choose Your Grandparents, Robbing Stores, Reputation, Passive Mode and More

A Reddit user, in charge of TheGTAPlace.com, hosted an AMA to answer questions about Grand Theft Auto Online after travelling to New York at the behest of Rockstar Games.

Playing on the Xbox 360, it was stated that there were no performance issues, with no lag though that could be different based on players playing across the world instead of in the same room. Bugs were also limited, with one particular instance involving cops killing another player on the same server first before setting their sights on you. Whether this was lag or a glitch wasn’t clear, but given that this was an early build from 1 to 2 months ago, there’s a chance that such bugs would be eliminated.

Almost all clothes shops and tattoo parlours were unlocked from the start. You can also choose the appearance of your four grandparents, which will influence your character’s look. You can customize your skin colour, hairstyle, age and other stats though. You can make a new character but it’s not certain if you can change this generated character. It’s not certain if you can create multiple characters for GTA Online.GTA-Online

You’ll need to reach about rank 8 or 9 to buy properties but there are plenty of houses and apartments to buy across the map. When you start the game, you’ll have missions such as Deathmatch and Races in which you can bet on the winner and earn money. You can also get texts from different characters for extra jobs to earn more money. Many weapons aren’t unlocked from the start, irrespective of how much money you have, so you’ll need to upgrade your rank by completing missions to unlock them.

As far as properties went, one small house was about $20000. You can rob stores and pick up roughly $3000-$6000 each time, but there will be enough balancing to ensure that it’s not abused. How it works is that you can point a gun at the store clerk and they’ll give you money in a carrier bag till the cash register is empty. You can shout into a headset to get them to give you money, which will cause the cash to be emptied quicker. Some store owners have pistols though, so be careful when entering and leaving lest you get shot.

You’ll start off in the single-player campaign in which you can switch to multiplayer from the character menu. The process has been described as quick enough to not be frustrating.

There is also something called Passive Mode, in which players cannot be killed and will have a line through their radar icons. You can’t quite switch while on a mission, and you may need to enter free roam for it. A reputation system is also in place to ensure you don’t drop out of matches for whatever reason. Passive Mode can be entered for a price, which would be about $100 or $500.

You can also take car insurance. Simply give the contact a call and you can make a claim on the car. This won’t net a huge amount of money, but it is a good way to get your car replaced.

Missions were stated to need at least two players, though some could have as many as eight taking part and they’re adequately team-based. For example: One team will be protecting an objective while the other team is focused on eliminating it. You’ll essentially see the same kinds of missions as present in single-player but with the ability to play with friends. Rockstar Games still stuck by their 500 missions number.

Interestingly, the Social Club was experiencing network issues during the event which prevented mission/job data from being downloaed. If that was a problem, think about how it will be once millions of people access GTA Online tomorrow. You can still play with friends and access the world, but you’ll probably be prevented from accessing the latest available missions.

Grand Theft Auto Online has shipped with Grand Theft Auto 5 and will be launching tomorrow for Xbox 360 and PS3.

New Grand Theft Auto V Release Tipped To Rake in £1 Billion in Sales

IT IS the dark Scots vision of the American way of life set to create computer game history and make £1 billion in sales.

From bank heists and skydiving through to stock trading and yoga, the sprawling world of Grand Theft Auto V (GTA V) is set to redefine the parameters of video gaming on its release next week.

Scattered with flashes of ribald Caledonian humour and in-jokes, the title is the brainchild of Rockstar North, a studio based in Edinburgh’s Greenside Row.


The three protagonists

Five years in the making, the game’s development and marketing budget of £170 million is the equivalent of a blockbuster film. Such is the success of the series, industry experts believe its latest incarnation will rewrite the record books, shifting 25 million copies in the first year alone, achieving sales of £1bn.

Confidence in the release is such that shares in Take-Two Interactive, Rockstar’s parent firm, have nearly doubled in value in the past year.

The new game revolves around a satirical recreation of southern California. With players able to switch between three protagonists, the 49-square-mile world boasts a welter of activities, such as scuba diving with sharks and hijacking trains.

For those who have watched the franchise grow from its humble roots in an office in Dundee’s Perth Road – the first base for Rockstar’s predecessor, DMA Design – to arguably the largest entertainment product in the world, there is little doubt the new release will be a huge hit.

“By any sort of commercial scale, Grand Theft Auto is easily Scotland’s largest cultural export ever. The series has sold something like 135 million copies so far,” said Brian ­Baglow, who worked as a writer on the first GTA game and now runs the Scottish Games Network, an umbrella body for the nation’s games sector. “It’s coming up to 17 years since GTA began and it’s become something I don’t think anyone involved with the original game would have expected.

“The series has come on not just in leaps and bounds, but in long jumps since then. It’s become far more than the sum of its parts, it’s a fully global phenomenon. This is the fifth major release, and the nice thing is that all of them have been made here in Scotland.”

David Kushner, the author of Jacked: The Outlaw Story Of Grand Theft Auto, agreed: “I wouldn’t be surprised if it sets records. GTA IV ended up in Guinness World Records so I would certainly anticipate the new game will do just as well.”

In order to realise their most ambitious game yet, Rockstar North’s 300-strong staff analysed census data, vehicle sales records and hundreds of thousands of photographs to depict Los Angeles and its environs.


Grand Theft Auto V box art
Source: http://www.nerdacy.com/

Aaron Garbut, a University of Dundee graduate who is the series art director, made several visits to California, consulting off-duty police officers and architectural historians to create a bustling alternate ­reality.

He said: “I think, most of all, what we’ve done is create a world that you can lose yourself in. A place that’s interesting and fun to live in. I’ve effectively lived more in the game world than I have in Edinburgh over the past several years as we’ve filled it out.”

Rockstar North is likely to face criticism in some quarters following GTA V’s release on 17 September, given that players are able to visit strip clubs and use marijuana, while real-life gang members are among the voice cast.

Such controversy, Baglow believes, overlooks the fact that GTA has become a cornerstone of modern entertainment.

“For many people in power globally, GTA is just a great big red flashing light because it’s perceived as something bad and violent, defined by tabloid hysteria,” he said. “But if the series was just about gratuitous violence, it would not have achieved the sales and success it has.

“It is a massive cultural and creative success. It’s arguably bigger than the next Star Wars film, and the games industry has been behind GTA from the get-go. I’d really like to see the UK government acknowledge the fact one of the biggest entertainment franchises in the world was made here.”

Although it is a homage to an idealized America, the Scottish roots of GTA V will be evident. An in-game stock exchange goes by the name of Bawsaq, for example, while one of the vast bridges in the game’s world is a replica of the Forth Road Bridge.

Baglow said: “We can sometimes have a schizophrenic idea about culture in Scotland. There’s an idea that because GTA is set in contemporary America, it has nothing to do with this country. On the other hand, we are critical of things dripping with tartan, shortbread and wee Scottie dogs.

“This isn’t something exclusive to video games, it’s the entire cultural sector. Until we feel confident enough to go out and achieve a big product which happens to have been made in Scotland, but isn’t necessarily Scottish, I think we will keep running into problems.”